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Posted

只要 removeclass 士兵模型名称 就行了

或者用bsp2map把地图转换成.map格式,然后用MOHRADIANT打开,把里面的有关士兵模型的都复制到地图.scr,然后再remove。

或者用bspviewer确定坐标。

Posted

再或者在里面走一遭。

俺是走了,那些士兵傻瓜似的看着你不动,俺打几枪就完蛋了,

不好测定!

俺只会这个方法

local.deathmatch = spawn info_player_deathmatch origin "-2157 -2768 540" angle 123

Posted

一个M313,俺删了这么多的德军原型还是没删干净!

苦呀!

local.deathmatch = spawn info_player_deathmatch origin "1248 4368 -141" angle 42

local.deathmatch = spawn info_player_deathmatch origin "1129 3792 -134" angle 89

local.deathmatch = spawn info_player_deathmatch origin "1420 3792 -134" angle 92

local.deathmatch = spawn info_player_deathmatch origin "2259 4288 -154" angle -132

local.deathmatch = spawn info_player_deathmatch origin "1424 3711 -142" angle -49

local.deathmatch = spawn info_player_deathmatch origin "1497 3018 -146" angle 0

local.deathmatch = spawn info_player_deathmatch origin "1847 3360 -159" angle -56

local.deathmatch = spawn info_player_deathmatch origin "2480 2783 -162" angle 129

local.deathmatch = spawn info_player_deathmatch origin "2323 4297 -129" angle -56

local.deathmatch = spawn info_player_deathmatch origin "2716 4297 -129" angle -126

local.deathmatch = spawn info_player_deathmatch origin "3131 2977 -165" angle 173

local.deathmatch = spawn info_player_deathmatch origin "3167 3319 -165" angle -133

local.deathmatch = spawn info_player_deathmatch origin "2967 4351 -157" angle -61

local.deathmatch = spawn info_player_deathmatch origin "3077 4258 42" angle -95

local.deathmatch = spawn info_player_deathmatch origin "3216 4263 42" angle -44

local.deathmatch = spawn info_player_deathmatch origin "3775 4643 -108" angle -162

local.deathmatch = spawn info_player_deathmatch origin "4206 4236 -162" angle -158

local.deathmatch = spawn info_player_deathmatch origin "4629 4087 -243" angle -94

local.deathmatch = spawn info_player_deathmatch origin "5360 3704 -210" angle -137

local.deathmatch = spawn info_player_deathmatch origin "5585 3018 -218" angle -169

local.deathmatch = spawn info_player_deathmatch origin "5677 2480 -207" angle -173

local.deathmatch = spawn info_player_deathmatch origin "5776 2151 -221" angle -120

local.deathmatch = spawn info_player_deathmatch origin "4861 686 -236" angle 86

local.deathmatch = spawn info_player_deathmatch origin "4256 2207 -189" angle -36

local.deathmatch = spawn info_player_deathmatch origin "4448 1675 -166" angle 177

local.deathmatch = spawn info_player_deathmatch origin "4594 1675 -208" angle -94

local.deathmatch = spawn info_player_deathmatch origin "3561 1031 -219" angle 29

local.deathmatch = spawn info_player_deathmatch origin "3035 2608 -177" angle -39

local.deathmatch = spawn info_player_deathmatch origin "3496 1043 -201" angle 102

local.deathmatch = spawn info_player_deathmatch origin "2824 1950 -206" angle -98

local.deathmatch = spawn info_player_deathmatch origin "2774 311 -241" angle 37

local.deathmatch = spawn info_player_deathmatch origin "2935 -103 -245" angle 57

local.deathmatch = spawn info_player_deathmatch origin "4016 972 -262" angle -114

local.deathmatch = spawn info_player_deathmatch origin "4132 904 -269" angle 1

local.deathmatch = spawn info_player_deathmatch origin "4086 668 -269" angle -55

local.deathmatch = spawn info_player_deathmatch origin "4420 440 -85" angle 138

local.deathmatch = spawn info_player_deathmatch origin "4386 -238 -253" angle 89

local.deathmatch = spawn info_player_deathmatch origin "4272 -328 -253" angle 130

local.deathmatch = spawn info_player_deathmatch origin "3209 164 -53" angle -129

local.deathmatch = spawn info_player_deathmatch origin "4400 -556 -269" angle -92

local.deathmatch = spawn info_player_deathmatch origin "3992 -1400 -227" angle 137

local.deathmatch = spawn info_player_deathmatch origin "3121 -404 -266" angle -90

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