moh8888 Posted 2004年10月11日 07:37 Posted 2004年10月11日 07:37 那单人MAP中的原固定人物(如德军射击手)的坐标如何测定, 想给去掉..... thANK!
S-22 Posted 2004年10月11日 08:11 Posted 2004年10月11日 08:11 只要 removeclass 士兵模型名称 就行了 或者用bsp2map把地图转换成.map格式,然后用MOHRADIANT打开,把里面的有关士兵模型的都复制到地图.scr,然后再remove。 或者用bspviewer确定坐标。
moh8888 Posted 2004年10月11日 10:00 Author Posted 2004年10月11日 10:00 再或者在里面走一遭。 俺是走了,那些士兵傻瓜似的看着你不动,俺打几枪就完蛋了, 不好测定! 俺只会这个方法 local.deathmatch = spawn info_player_deathmatch origin "-2157 -2768 540" angle 123
moh8888 Posted 2004年10月14日 08:00 Author Posted 2004年10月14日 08:00 一个M313,俺删了这么多的德军原型还是没删干净! 苦呀! local.deathmatch = spawn info_player_deathmatch origin "1248 4368 -141" angle 42 local.deathmatch = spawn info_player_deathmatch origin "1129 3792 -134" angle 89 local.deathmatch = spawn info_player_deathmatch origin "1420 3792 -134" angle 92 local.deathmatch = spawn info_player_deathmatch origin "2259 4288 -154" angle -132 local.deathmatch = spawn info_player_deathmatch origin "1424 3711 -142" angle -49 local.deathmatch = spawn info_player_deathmatch origin "1497 3018 -146" angle 0 local.deathmatch = spawn info_player_deathmatch origin "1847 3360 -159" angle -56 local.deathmatch = spawn info_player_deathmatch origin "2480 2783 -162" angle 129 local.deathmatch = spawn info_player_deathmatch origin "2323 4297 -129" angle -56 local.deathmatch = spawn info_player_deathmatch origin "2716 4297 -129" angle -126 local.deathmatch = spawn info_player_deathmatch origin "3131 2977 -165" angle 173 local.deathmatch = spawn info_player_deathmatch origin "3167 3319 -165" angle -133 local.deathmatch = spawn info_player_deathmatch origin "2967 4351 -157" angle -61 local.deathmatch = spawn info_player_deathmatch origin "3077 4258 42" angle -95 local.deathmatch = spawn info_player_deathmatch origin "3216 4263 42" angle -44 local.deathmatch = spawn info_player_deathmatch origin "3775 4643 -108" angle -162 local.deathmatch = spawn info_player_deathmatch origin "4206 4236 -162" angle -158 local.deathmatch = spawn info_player_deathmatch origin "4629 4087 -243" angle -94 local.deathmatch = spawn info_player_deathmatch origin "5360 3704 -210" angle -137 local.deathmatch = spawn info_player_deathmatch origin "5585 3018 -218" angle -169 local.deathmatch = spawn info_player_deathmatch origin "5677 2480 -207" angle -173 local.deathmatch = spawn info_player_deathmatch origin "5776 2151 -221" angle -120 local.deathmatch = spawn info_player_deathmatch origin "4861 686 -236" angle 86 local.deathmatch = spawn info_player_deathmatch origin "4256 2207 -189" angle -36 local.deathmatch = spawn info_player_deathmatch origin "4448 1675 -166" angle 177 local.deathmatch = spawn info_player_deathmatch origin "4594 1675 -208" angle -94 local.deathmatch = spawn info_player_deathmatch origin "3561 1031 -219" angle 29 local.deathmatch = spawn info_player_deathmatch origin "3035 2608 -177" angle -39 local.deathmatch = spawn info_player_deathmatch origin "3496 1043 -201" angle 102 local.deathmatch = spawn info_player_deathmatch origin "2824 1950 -206" angle -98 local.deathmatch = spawn info_player_deathmatch origin "2774 311 -241" angle 37 local.deathmatch = spawn info_player_deathmatch origin "2935 -103 -245" angle 57 local.deathmatch = spawn info_player_deathmatch origin "4016 972 -262" angle -114 local.deathmatch = spawn info_player_deathmatch origin "4132 904 -269" angle 1 local.deathmatch = spawn info_player_deathmatch origin "4086 668 -269" angle -55 local.deathmatch = spawn info_player_deathmatch origin "4420 440 -85" angle 138 local.deathmatch = spawn info_player_deathmatch origin "4386 -238 -253" angle 89 local.deathmatch = spawn info_player_deathmatch origin "4272 -328 -253" angle 130 local.deathmatch = spawn info_player_deathmatch origin "3209 164 -53" angle -129 local.deathmatch = spawn info_player_deathmatch origin "4400 -556 -269" angle -92 local.deathmatch = spawn info_player_deathmatch origin "3992 -1400 -227" angle 137 local.deathmatch = spawn info_player_deathmatch origin "3121 -404 -266" angle -90
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