S-22 Posted 2005年12月27日 02:49 Posted 2005年12月27日 02:49 老外论坛里的,在这里做个备份。 //=================================================== // Template Server Config //=================================================== //================= // IDENTIFICATION //================= seta si_name "Q4Max Server" // Your server name, as it appears in game browsers seta g_motd "Message of the Day" // change this! sets ".Administrator" "admin" //It's you! sets ".Email" "admin@whatever.com" //change this! sets ".URL" "http://somewebsite.com" //change this! Good idea to list all the maps needed on your server on the website too... // Note, the more of these info sets you include, the more data is pulled on every server browse. Crop them if you dont want them. //================= // PASSWORDS //================= seta net_serverRemoteConsolePassword "" // rcon password. Powerful, only for server admins seta ref_password "" // Referee password. seta g_password "" // client password. Also requires si_usePass to be set. seta si_usePass "0" // Set if clients require a password. //================= // VOTING //================= // There are alot of controls for voting. Some server admins may want to enable everything and let // the users decide. Others may want to enforce a strict set of rules. Q4max aims to make these // decisions easy for server admins to implement. // First off, basic rules for voting. seta si_allowVoting "1" // Blanket ban on voting. Not recommended. seta vote_limit 3 // Number of votes a client can do. 0 is unlimited. seta vote_percent "51" // Percentage of positives required. Recommend 51. Higher can seem like a good idea, but normally ends up with one trouble maker screwing it up for everyone else. // Then some important vote decisions seta vote_allow_referee "1" // If you don't want elected refs, set to 0. 1 makes life easier for Clanbase and similar internet competitions. seta vote_allow_map "1" // Recommend always allow map voting, unless you enforce a map cycle. // Then the rest of the vote decisions seta vote_allow_weaponrespawn "1" seta vote_allow_warmup "1" seta vote_allow_timelimit "1" seta vote_allow_teamdamage "1" seta vote_allow_selfdamage "1" seta vote_allow_scorelimit "1" seta vote_allow_restart "1" seta vote_allow_remove "1" seta vote_allow_random "1" seta vote_allow_poweruprespawn "1" seta vote_allow_overtime "1" seta vote_allow_nextmap "1" seta vote_allow_mutespecs "1" seta vote_allow_kick "1" seta vote_allow_gametype "1" seta vote_allow_footsteps "1" seta vote_allow_falldamage "1" seta vote_allow_dropweapons "1" seta vote_allow_droppowerups "1" seta vote_allow_autobalance "1" seta vote_allow_armorsystem "1" seta vote_allow_armordecay "1" //================= // GENERAL SETTINGS //================= seta sv_punkbuster "1" //server side punkbuster seta si_pure "1" //server does not allow any modified paks seta si_minPlayers "2" //min to start a game (when warmup enabled) seta si_maxPlayers "12" //max players allowed in games seta si_numPlayers "12" //max players allowed on server seta si_spectators "1" //allow spectators or force all to play seta g_spectatorChat "1" //let spectators talk to everyone during game seta si_autobalance "0" // Autobalancing of teams - 0/1 seta si_feedScorebot "0" // Enable scores in server info //================= // MODE SETTINGS //================= // This is how Q4max handles different gametypes. si_gametype is no longer required. seta si_mode "CA" // This is the default mode. DM for the tournament mode, FFA, TDM, CTF etc. seta si_modes "" // This is the list of available modes, space separated. "" for all. //======== // NETWORK //======== seta net_serverAllowServerMod "1" //allow server-side mods seta net_serverSnapshotDelay "30" //delay between snapshots in milliseconds seta net_serverMaxClientRate "25600" //max rate to clients in bytes/sec //======== // MASTERSERVERS //======== seta sv_master1 "q4master.idsoftware.com" seta sv_master2 "master3.idsoftware.com" seta sv_master3 "master0.gamespy.com" //======= // LOGGING //======= seta g_log "0" //enables game logging, recommend 1 seta logFile "0" // 1=buffer log 2=flush after each print seta logFileName "stats.log" // name of logfile seta com_logMPStats "0" // writing of multiplayer stats to StatisticsLog.txt //=========== // MAPCYCLING //=========== // For FFA and CTF servers, you may want to build a map cycle. // seta g_mapCycle "" // si_mapCycle "mp/q4dm7;mp/q4dm3;mp/q4dm2;mp/q4dm5;mp/q4dm4;mp/q4dm1;mp/q4dm8" //================= // START THE SERVER //================= seta si_map "mp/q4dm7" // Default map. spawnserver heartbeat //=================================================== // Q4Max Template V0.1 // swelt, with thanks to sLater. // //END OF FILE
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