S-22 Posted 2004年10月31日 01:39 Posted 2004年10月31日 01:39 1. Make your door as usual, texture it. 2. Now we need a hinge for the rotation. Use the "Origin" texture from the "Common" pack for it. 3. Highlight both the door & hinge & add func - rotatingdoor. 4. Hit "N", set the angle. 5. key=alwaysaway value=1 is obvious. the door will always open away from the player. 6. If you want a double door you just repeat that process, and if the doors are touching they work as 1.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new account登录
Already have an account? Sign in here.
现在登录