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Posted

俺到是有一个问题:

.SCR中程序没有全放在.SCR中,用exec maps/DM/truck.scr

解决,为减少SCR的容量,当然,把它复制到.SCR中也行,

这2种方法对客户端的进入有没有实际的效果?

快了?...慢了?...

THANK!

Posted

将truck.scr独立放置,如果有多个地图需要引用同一个 truck.scr 的话,整体上地图载入时间就快一些;如果truck.scr只被一个地图引用,那么独立放置与整合到地图.scr里是一样的。

  • 4 weeks later...
Posted

俺看了一下113B.SCR

有这一项

setcvar "g_gametype" "2"

setcvar "fraglimit" "0"

setcvar "timelimit" "0" //maps time limit-----这是设图的循环时间

setcvar "level.clockside" "kills" //DM---MOD

4行全部删掉既可

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