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Posted

Some tuts for skinning/making custom players, weapons, scopes etc. i found over the net. Post more if you know a good one. Lets help new members/guests on skinning.

Player skinning guides:

* Wolf-Man's skinning guide. Very good with pics and usable links. Includes required scripting parts as well.

* Nemesis's player skinning guide with pics.

* Guarnere's How to make a player skin guide.

* garrett's Making player skin guide.

* Magna Carta's skinning guide including promlem shooting

Human Face skinning:

* Jeff Lee's Face/On skinning guide. Very, very good one with pics. Dont loose your hope at first sight, this is very detailed tutorial! Helped me a lot in the past.

This tut uses GIMP as an image editing program. Same principles apply to PS and PSP too.

Another good thing to point out is that there are all the 8 face models included in this tutorial. Scroll down and youll get the picture of different face features.

Weapon skinning guides:

* Hobb's nade guide with pics.

* MPowell1944's weapon skinning guide and an update.

Scope tutorials:

* Capt Kick Your Ass scope guide.

* Hobb's scope guide.

Avatars / crosshairs:

* Nemesis's avatar tutorial with pics

* zagz's Avatar guide with pics

* zagz's crosshair guide.

Posted

Trying to get help on making an allied airborne skin, really all i want to do is add a couple of patches and my clans tags. ok now ive used nemesis's tutorial and made the sample he was working on everything went great. now i try making an allied airborne and everythings not so great, i think the problem is with the shader. If anyone could help or give some suggestions that would be awsome. ok thanks.

Posted

i made a skin and u can see it in multi player options but no one can see it in the game. does anyone no wat could be rong?

Posted

i made a skin and u can see it in multi player options but no one can see it in the game. does anyone no wat could be rong?

For other people to see your skin 3 things have to happen:

1) you must be wearing the skin (kinda obvious )

2) the person is going to see you wearing the skin must also have the skin downloaded.

3) the server you are playing on must have the skin installed.

If any of these conditions are not met then then nobody will be able to see your skin

Posted

all you need is other people to have your skin for you to see it on the servers get it

ok...I'm new to this stuff but I managed to use wolfmans skinning guide to successufuly create a skin for our squad which plays MOHBT on our own Internet Server!!

I am now trying to mod the Gen weathers skin ...I have found this to different from wolfmans guide!!!...please help!!

I have a pk3 with the standard Gen weathers working!!!...when I try & put our squad patch on the arms the model has a black & white shirt in the 'multiplayer options'.

ok here's my raw files....i.e before I pk3 it with the file name ... 'Allied_TF_Gen.pk3' !!!!!

http://tacticalforce.fairdinkem.com/Downlo...lied_TF_Gen.zip

This is not the way it seams to be done in the game...there is a Sc_Al_US_weathers.tik which I can't get to work!!....

Please HELP!!!!!!!!

Posted

ok....I Figured it out!!...it was my shader....LOL...

for anyone who is interested I did the following...

1. I changed the script/*.shader file to contain the appropriate custom textures/*.jpg &/or *.tga file names...I forgot DOH!!

2. I changed the name of the script/*.shader file to a custom name as it casued a conflict with original name.

3. I changed the models/player/*.tik file to to have the appropriate shader members !!

4. I changed the file name of models/player/*.tik to the name that will show in the multiplayer options!!

I have 6 custom skins now!!!...thanks to u guy's....hehehehe

Whooo....

Posted

i made a skin that you cant see in the multiplayer potions what could be wrong there?

Lots of possibilities there, pls post more details. Some general tips:

- make sure the name starts with "allied_" or "axis_"

- check filenames and paths for the first skelmodel

Posted

It's easy to miss something out or to refer to a tga or jpg file by a different name.

You're right about the names of files and conflicts. You should always chose different names and the names of your TIK and TIK fps files should always be the same.

If you want your custom skin to show up no matter which side you play on you should just duplicate the TIK and TIK fps files and call one ..'allied_Magna_Carta.TIK' and the copy of it..'axis_Magna_Carta.TIK' and the same with the fps files.

If you want to always use british or Russian (or even Italian, if you're mad) weapons when you play on the allies than you just need to name your TIK files...'allied_british_Magna_Carta' or 'allied_russian_Magna_Carta' etc. etc

I've done a skinning guide with pics and links and a selection of lines you can enter in the TIK and shader files to put on equipment without having to extract the tga files. If anyone fancies hosting it on their site please let me know.

Posted

ok thanks for this info was very usefull.

I run a rifle only server is there any way to alter a skin to offer both british and russian rifles?

I understand how to offer them individually but just wondered if you could replace smg for anouther type of rifle?

cheers in advance

Posted

The player skin doesn't control which weapons you get. It can control which country's weapons you get. If you name your skin's TIK file 'allied_russian_skin name' your skin will be able to chose only russian weapons from the russian pistol through to the russian sniper rifle. There is no way to make a player skin only choose rifles. That must be done server side.

I have now posted my skinning guide at http://www.pure-mohaa.co.uk/

if anyone would like it. Just go there and search for 'skinning guide'

Update - Since this post the guide has been added to Sgt Kia's links above. Thanks.

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