Rorschach Posted 2006年3月27日 16:00 Posted 2006年3月27日 16:00 (edited) WEAPONFILE\weaponType\bullet\weaponClass\pistol\displayName\WEAPON_LUGER\AIOverlayDescription\\modeName\\gunModel\viewmodel_luger\handModel\viewmodel_hands_new\idleAnim\viewmodel_luger_idle\emptyIdleAnim\\fireAnim\viewmodel_luger_fire\lastShotAnim\viewmodel_luger_lastfire\rechamberAnim\\meleeAnim\viewmodel_luger_melee1\reloadAnim\viewmodel_luger_reload\reloadEmptyAnim\viewmodel_luger_emptyreload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_luger_pullout\dropAnim\viewmodel_luger_putaway\altRaiseAnim\viewmodel_luger_pullout\altDropAnim\viewmodel_luger_putaway\adsFireAnim\viewmodel_luger_fire\adsLastShotAnim\viewmodel_luger_lastfire\adsRechamberAnim\\adsUpAnim\viewmodel_luger_ads_up\adsDownAnim\viewmodel_luger_ads_down\weaponSlot\pistol\moveSpeedScale\1.2\damage\1\meleeDamage\1\fireDelay\0\meleeDelay\0.15\reloadTime\2.3\reloadEmptyTime\2.7\reloadAddTime\1.8\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\fireTime\0.135\rechamberTime\0.1\rechamberBoltTime\0\meleeTime\0.65\dropTime\0.3\raiseTime\0.35\altDropTime\0\altRaiseTime\0\adsTransInTime\0.275\adsTransOutTime\0.4\adsZoomFov\80\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\0.5\adsViewBobMult\0.25\hipSpreadStandMin\2.6\hipSpreadDuckedMin\2.4\hipSpreadProneMin\2.2\hipSpreadMax\3.5\hipSpreadDecayRate\3.8\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\6\hipSpreadDuckedDecay\1.1\hipSpreadProneDecay\1\hipReticleSidePos\0\adsSpread\2\adsIdleAmount\28\hipIdleAmount\30\idleCrouchFactor\0.75\idleProneFactor\0.25\gunMaxPitch\2\gunMaxYaw\6\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsTransBlendTime\0.1\adsGunKickPitchMin\-100\adsGunKickPitchMax\-100\adsGunKickYawMin\-20\adsGunKickYawMax\18\adsGunKickAccel\520\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\adsViewKickPitchMin\65\adsViewKickPitchMax\70\adsViewKickYawMin\-8\adsViewKickYawMax\8\adsViewKickCenterSpeed\1200\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\60\hipViewKickPitchMax\70\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\1400\swayMaxAngle\3\swayLerpSpeed\7\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.16\swayVertScale\0.18\swayShellShockScale\5\adsSwayMaxAngle\4\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.15\adsSwayVertScale\0.24\radiantName\mpweapon_luger\worldModel\xmodel/weapon_luger\hudIcon\gfx/icons/hud@luger.tga\modeIcon\\ammoIcon\gfx/icons/hud@ammo2.tga\ammoName\luger\maxAmmo\64\startAmmo\40\clipName\luger\clipSize\8\dropAmmoMin\40\dropAmmoMax\56\viewFlashEffect\fx/muzzleflashes/standardflashviewmp.efx\worldFlashEffect\fx/muzzleflashes/standardflashworld.efx\pickupSound\weap_pickup\ammoPickupSound\\fireSound\weap_luger_fire\lastShotSound\\rechamberSound\\reloadSound\weap_luger_reload_not_empty\reloadEmptySound\weap_luger_reload\reloadStartSound\\reloadEndSound\\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\shellEjectEffect\fx/shellejects/pistol.efx\lastShotEjectEffect\\reticleCenter\\reticleSide\gfx/reticle/side_skinny.tga\reticleCenterSize\4\reticleSideSize\6\reticleMinOfs\0\altWeapon\\twoHanded\0\rifleBullet\0\semiAuto\1\boltAction\0\aimDownSight\1\wideListIcon\0\killIcon\gfx/hud/hud@death_luger.tga\wideKillIcon\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\aiEffectiveRange\400\aiMissRange\600\standMoveF\0\standMoveR\1\standMoveU\-1.25\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0.75\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-1\proneOfsR\2.5\proneOfsU\0.8\proneMoveF\5\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\80\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\7\posProneRotRate\35\standRotMinSpeed\80\duckedRotMinSpeed\20\proneRotMinSpeed\0 Edited 2006年3月27日 16:41 by 幽恩的九幺幺
Rorschach Posted 2006年3月27日 16:02 Author Posted 2006年3月27日 16:02 WEAPONFILE\weaponType\bullet\weaponClass\smg\displayName\WEAPON_PPSH\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\modeName\WEAPON_FULLAUTO\gunModel\viewmodel_ppsh\handModel\viewmodel_hands_new\idleAnim\viewmodel_ppsh_idle\emptyIdleAnim\\fireAnim\viewmodel_ppsh_fire\lastShotAnim\viewmodel_ppsh_fire\rechamberAnim\\meleeAnim\viewmodel_ppsh_melee\reloadAnim\viewmodel_ppsh_reload_notempty\reloadEmptyAnim\viewmodel_ppsh_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_ppsh_pullout\dropAnim\viewmodel_ppsh_putaway\altRaiseAnim\viewmodel_ppsh_switch\altDropAnim\viewmodel_ppsh_switch\adsFireAnim\viewmodel_ppsh_ADS_fire\adsLastShotAnim\viewmodel_ppsh_fire\adsRechamberAnim\\adsUpAnim\viewmodel_ppsh_ADS_up\adsDownAnim\viewmodel_ppsh_ADS_down\weaponSlot\primary\moveSpeedScale\1.2\damage\1\meleeDamage\1\fireDelay\0\meleeDelay\0.15\reloadTime\1.83\reloadEmptyTime\2.57\reloadAddTime\1.33\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\fireTime\0.067\rechamberTime\0.1\rechamberBoltTime\0\meleeTime\0.75\dropTime\0.33\raiseTime\0.4\altDropTime\0.66\altRaiseTime\0\adsTransInTime\0.2\adsTransOutTime\0.3\adsZoomFov\70\adsZoomInFrac\0.7\adsZoomOutFrac\0.5\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\1\adsViewBobMult\0.25\hipSpreadStandMin\1.3\hipSpreadDuckedMin\1.35\hipSpreadProneMin\1.2\hipSpreadMax\6\hipSpreadDecayRate\4\hipSpreadFireAdd\0.34\hipSpreadTurnAdd\0\hipSpreadMoveAdd\8\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.05\hipReticleSidePos\0\adsSpread\1.05\adsIdleAmount\14\hipIdleAmount\30\idleCrouchFactor\0.75\idleProneFactor\0.25\gunMaxPitch\5\gunMaxYaw\5\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.4\adsTransBlendTime\0.1\adsGunKickPitchMin\-40\adsGunKickPitchMax\-45\adsGunKickYawMin\60\adsGunKickYawMax\-40\adsGunKickAccel\500\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\30\adsGunKickStaticDecay\10\adsViewKickPitchMin\35\adsViewKickPitchMax\50\adsViewKickYawMin\-20\adsViewKickYawMax\20\adsViewKickCenterSpeed\1400\hipGunKickPitchMin\-15\hipGunKickPitchMax\15\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\740\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\50\hipGunKickStaticDecay\51\hipViewKickPitchMin\50\hipViewKickPitchMax\70\hipViewKickYawMin\-75\hipViewKickYawMax\75\hipViewKickCenterSpeed\2400\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\5\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.2\radiantName\mpweapon_ppsh\worldModel\xmodel/weapon_ppsh\hudIcon\gfx/icons/hud@ppsh_fullauto.dds\modeIcon\gfx/hud/hud@weaponmode_full.tga\ammoIcon\gfx/icons/hud@ammo9.tga\ammoName\ppsh\maxAmmo\355\startAmmo\284\clipName\ppsh\clipSize\71\dropAmmoMin\213\dropAmmoMax\284\viewFlashEffect\fx/muzzleflashes/russian_mg_viewmp.efx\worldFlashEffect\fx/muzzleflashes/russian_mg.efx\pickupSound\weap_pickup\ammoPickupSound\\fireSound\weap_ppsh_fire\lastShotSound\\rechamberSound\\reloadSound\weap_ppsh_reload_not_empty\reloadEmptySound\weap_ppsh_reload\reloadStartSound\\reloadEndSound\\altSwitchSound\weap_ppsh_altswitch\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\shellEjectEffect\fx/shellejects/pistol.efx\lastShotEjectEffect\\reticleCenter\\reticleSide\gfx/reticle/side_skinny.tga\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\altWeapon\ppsh_semi_mp\twoHanded\1\rifleBullet\0\semiAuto\0\boltAction\0\aimDownSight\1\wideListIcon\1\killIcon\gfx/hud/hud@death_ppsh.tga\wideKillIcon\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\aiEffectiveRange\256\aiMissRange\1000\standMoveF\0\standMoveR\1\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1.5\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-1\proneOfsR\2.2\proneOfsU\0.8\proneMoveF\-80\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\4\posProneMoveRate\25\standMoveMinSpeed\80\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\30\standRotMinSpeed\80\duckedRotMinSpeed\20\proneRotMinSpeed\0
Rorschach Posted 2006年3月27日 16:03 Author Posted 2006年3月27日 16:03 WEAPONFILE\weaponType\bullet\weaponClass\pistol\displayName\WEAPON_COLT45\AIOverlayDescription\\modeName\\gunModel\viewmodel_colt\handModel\viewmodel_hands_new\idleAnim\viewmodel_colt45_idle\emptyIdleAnim\viewmodel_colt45_lastfire_idle\fireAnim\viewmodel_colt45_fire\lastShotAnim\viewmodel_colt45_lastfire\rechamberAnim\\meleeAnim\viewmodel_colt45_melee1\reloadAnim\viewmodel_colt45_reload\reloadEmptyAnim\viewmodel_colt45_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_colt45_pullout\dropAnim\viewmodel_colt45_putaway\altRaiseAnim\viewmodel_colt45_pullout\altDropAnim\viewmodel_colt45_putaway\adsFireAnim\viewmodel_colt45_ADS_fire\adsLastShotAnim\viewmodel_colt45_lastfire\adsRechamberAnim\\adsUpAnim\viewmodel_colt45_ADS_up\adsDownAnim\viewmodel_colt45_ADS_down\weaponSlot\pistol\moveSpeedScale\1.2\damage\1\meleeDamage\1\fireDelay\0\meleeDelay\0.1\reloadTime\2.25\reloadEmptyTime\2.35\reloadAddTime\1.7\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\fireTime\0.135\rechamberTime\0.1\rechamberBoltTime\0\meleeTime\0.7\dropTime\0.3\raiseTime\0.35\altDropTime\0\altRaiseTime\0\adsTransInTime\0.267\adsTransOutTime\0.333\adsZoomFov\80\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\0.5\adsViewBobMult\0.25\hipSpreadStandMin\4\hipSpreadDuckedMin\3.3\hipSpreadProneMin\2.5\hipSpreadMax\5\hipSpreadDecayRate\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\6\hipSpreadDuckedDecay\0.8\hipSpreadProneDecay\0.8\hipReticleSidePos\0\adsSpread\1.9\adsIdleAmount\28\hipIdleAmount\30\idleCrouchFactor\0.75\idleProneFactor\0.25\gunMaxPitch\2\gunMaxYaw\8\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsTransBlendTime\0.1\adsGunKickPitchMin\-100\adsGunKickPitchMax\-100\adsGunKickYawMin\-20\adsGunKickYawMax\18\adsGunKickAccel\520\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\adsViewKickPitchMin\70\adsViewKickPitchMax\75\adsViewKickYawMin\-8\adsViewKickYawMax\8\adsViewKickCenterSpeed\1200\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\60\hipViewKickPitchMax\70\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\1400\swayMaxAngle\5\swayLerpSpeed\4\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.14\swayVertScale\0.5\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\6\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0.16\adsSwayVertScale\0.25\radiantName\mpweapon_colt\worldModel\xmodel/weapon_colt45\hudIcon\gfx/icons/hud@colt45.tga\modeIcon\\ammoIcon\gfx/icons/hud@ammo2.tga\ammoName\colt\maxAmmo\56\startAmmo\35\clipName\colt\clipSize\7\dropAmmoMin\21\dropAmmoMax\35\viewFlashEffect\fx/muzzleflashes/standardflashviewmp.efx\worldFlashEffect\fx/muzzleflashes/standardflashworld.efx\pickupSound\weap_pickup\ammoPickupSound\\fireSound\weap_colt_fire\lastShotSound\\rechamberSound\\reloadSound\weap_colt_reload_not_empty\reloadEmptySound\weap_colt_reload\reloadStartSound\\reloadEndSound\\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\shellEjectEffect\fx/shellejects/pistol.efx\lastShotEjectEffect\\reticleCenter\\reticleSide\gfx/reticle/side_skinny.tga\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\altWeapon\\twoHanded\0\rifleBullet\0\semiAuto\1\boltAction\0\aimDownSight\1\wideListIcon\0\killIcon\gfx/hud/hud@death_colt45.tga\wideKillIcon\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\aiEffectiveRange\400\aiMissRange\800\standMoveF\0\standMoveR\1\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-4\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-1\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\7\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\5\posProneMoveRate\30\standMoveMinSpeed\80\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\8\posProneRotRate\30\standRotMinSpeed\80\duckedRotMinSpeed\20\proneRotMinSpeed\0
Rorschach Posted 2006年3月27日 16:08 Author Posted 2006年3月27日 16:08 RGD-33 WEAPONFILE\weaponType\grenade\weaponClass\grenade\displayName\WEAPON_RUSSIANGRENADE\AIOverlayDescription\\modeName\\gunModel\viewmodel_rgd33\handModel\viewmodel_hands_new\idleAnim\viewmodel_rgd33_idle\emptyIdleAnim\viewmodel_rgd33_emptyidle\fireAnim\viewmodel_rgd33_throw\holdFireAnim\viewmodel_rgd33_pullpin\lastShotAnim\viewmodel_rgd33_lastthrow\meleeAnim\viewmodel_rgd33_melee\raiseAnim\viewmodel_rgd33_pullout_mp\dropAnim\viewmodel_rgd33_putaway\altRaiseAnim\viewmodel_rgd33_idle\altDropAnim\viewmodel_rgd33_idle\weaponSlot\grenade\slotStackable\0\moveSpeedScale\1.2\damage\100\meleeDamage\100\fireDelay\0.1\meleeDelay\0.1\fireTime\1\holdFireTime\0.1\meleeTime\0.66\reloadTime\2\dropTime\0.33\raiseTime\0.33\altDropTime\0.05\altRaiseTime\0.05\fuseTime\1\clipOnly\1\hipIdleAmount\80\idleCrouchFactor\0.5\idleProneFactor\0.15\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\radiantName\mpweapon_russiangrenade\worldModel\xmodel/weapon_russian_handgrenade\hudIcon\gfx/icons/hud@russian_grenade.tga\modeIcon\\ammoIcon\gfx/icons/hud@russian_grenade.tga\ammoName\russiangrenade\maxAmmo\3\startAmmo\3\clipName\russiangrenade\clipSize\3\sharedAmmoCapName\grenades\sharedAmmoCap\3\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\ammoPickupSound\\pullbackSound\\fireSound\weap_rusgrenade_fire\lastShotSound\\reloadSound\weap_fraggrenade_reload\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\gfx/reticle/center_cross.tga\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\twoHanded\0\cookOffHold\0\wideListIcon\0\killIcon\gfx/hud/hud@death_russian_grenade.tga\wideKillIcon\0\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\350\explosionInnerDamage\120\explosionOuterDamage\5\projectileSpeed\960\projectileSpeedUp\120\projectileModel\xmodel/projectile_RussianGrenade\projExplosionType\grenade\projExplosionEffect\\projExplosionSound\\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0
Rorschach Posted 2006年3月27日 16:10 Author Posted 2006年3月27日 16:10 德军手雷 WEAPONFILE\weaponType\grenade\weaponClass\grenade\displayName\WEAPON_GERMANGRENADE\AIOverlayDescription\\modeName\\gunModel\viewmodel_nebelhandgrenate\handModel\viewmodel_hands_new\idleAnim\viewmodel_stielhandgrenate_idle\emptyIdleAnim\viewmodel_stielhandgrenate_empty\fireAnim\viewmodel_stielhandgrenate_throw\holdFireAnim\viewmodel_stielhandgrenate_pull\lastShotAnim\viewmodel_stielhandgrenate_lastthrow\meleeAnim\viewmodel_stielhandgrenate_melee\raiseAnim\viewmodel_stielhandgrenate_pullout\dropAnim\viewmodel_stielhandgrenate_putaway\altRaiseAnim\viewmodel_stielhandgrenate_idle\altDropAnim\viewmodel_stielhandgrenate_idle\weaponSlot\grenade\slotStackable\0\moveSpeedScale\1.2\damage\100\meleeDamage\100\fireDelay\0.1\meleeDelay\0.1\fireTime\1\holdFireTime\0.1\meleeTime\0.66\reloadTime\2\dropTime\0.25\raiseTime\0.25\altDropTime\0.05\altRaiseTime\0.05\fuseTime\1\clipOnly\1\hipIdleAmount\80\idleCrouchFactor\0.5\idleProneFactor\0.15\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\radiantName\mpweapon_stielhandgranate\worldModel\xmodel/weapon_nebelhandgrenate\hudIcon\gfx/icons/hud@steilhandgrenate.tga\modeIcon\\ammoIcon\gfx/icons/hud@steilhandgrenate.tga\ammoName\germangrenade\maxAmmo\3\startAmmo\3\clipName\germangrenade\clipSize\3\sharedAmmoCapName\grenades\sharedAmmoCap\3\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\ammoPickupSound\\pullbackSound\\fireSound\weap_germgrenade_fire\lastShotSound\\reloadSound\weap_fraggrenade_reload\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\gfx/reticle/center_cross.tga\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\twoHanded\0\cookOffHold\0\wideListIcon\0\killIcon\gfx/hud/hud@death_steilhandgrenate.tga\wideKillIcon\0\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\350\explosionInnerDamage\120\explosionOuterDamage\5\projectileSpeed\960\projectileSpeedUp\120\projectileModel\xmodel/projectile_GermanGrenade\projExplosionType\grenade\projExplosionEffect\\projExplosionSound\\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0
Rorschach Posted 2006年3月27日 16:13 Author Posted 2006年3月27日 16:13 火箭筒 WEAPONFILE\weaponType\projectile\weaponClass\rocketlauncher\displayName\WEAPON_PANZERFAUST\AIOverlayDescription\\modeName\\gunModel\viewmodel_panzerfaust\handModel\viewmodel_hands_new\idleAnim\viewmodel_panzerfaust_idle\emptyIdleAnim\\fireAnim\viewmodel_panzerfaust_fire\lastShotAnim\viewmodel_panzerfaust_fire\meleeAnim\viewmodel_panzerfaust_melee\reloadAnim\viewmodel_panzerfaust_idle\raiseAnim\viewmodel_panzerfaust_pullout\dropAnim\viewmodel_panzerfaust_putaway\altRaiseAnim\viewmodel_panzerfaust_pullout\altDropAnim\viewmodel_panzerfaust_drop\adsFireAnim\viewmodel_panzerfaust_fire\adsLastShotAnim\viewmodel_panzerfaust_fire\adsUpAnim\viewmodel_panzerfaust_ADS_up\adsDownAnim\viewmodel_panzerfaust_ADS_down\weaponSlot\primary\moveSpeedScale\0.88\damage\1\meleeDamage\6\fireDelay\0\meleeDelay\0.42\fireTime\1\meleeTime\0.8\reloadTime\0\reloadAddTime\0\dropTime\0.33\raiseTime\0.6\altDropTime\0.33\altRaiseTime\0.6\clipOnly\1\adsTransInTime\0.3\adsTransOutTime\0.6\adsZoomFov\80\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\240\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\5\hipSpreadDuckedMin\3.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDecayRate\2.5\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2.3\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\3.5\adsIdleAmount\25\hipIdleAmount\80\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsTransBlendTime\0.1\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2500\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\100\hipViewKickPitchMax\150\hipViewKickYawMin\-50\hipViewKickYawMax\-80\hipViewKickCenterSpeed\1500\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\radiantName\mpweapon_panzerfaust\worldModel\xmodel/weapon_panzerfaust_ammo\hudIcon\gfx/icons/hud@panzerfaust.tga\modeIcon\\ammoIcon\gfx/icons/hud@ammo2.tga\ammoName\panzerfaust\maxAmmo\1\startAmmo\1\clipName\panzerfaust\clipSize\1\dropAmmoMin\0\dropAmmoMax\0\viewFlashEffect\fx/muzzleflashes/panzerfaust.efx\worldFlashEffect\fx/muzzleflashes/panzerfaust.efx\pickupSound\weap_pickup\ammoPickupSound\\projectileSound\weap_panzerfaust_projectile\fireSound\weap_panzerfaust_fire\lastShotSound\\reloadSound\weap_panzerfaust_reload\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\shellEject\none\reticleCenter\\reticleSide\gfx/reticle/hud@side_small_arc.tga\reticleCenterSize\32\reticleSideSize\24\reticleMinOfs\17\altWeapon\\twoHanded\1\semiAuto\0\boltAction\0\aimDownSight\1\wideListIcon\1\adsFire\1\killIcon\gfx/hud/hud@death_panzerfaust.tga\wideKillIcon\1\noPartialReload\0\reloadAmmoAdd\0\aiEffectiveRange\800\aiMissRange\1600\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\256\explosionInnerDamage\2\explosionOuterDamage\1\projectileSpeed\2800\projectileModel\xmodel/weapon_panzerfaust_rocket\projExplosionType\rocket\projExplosionEffect\\projExplosionSound\\projImpactExplode\1\projTrailEffect\\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\1
Rorschach Posted 2006年3月28日 15:16 Author Posted 2006年3月28日 15:16 reloadTime装弹时间,整夹 reloadEmptyTime弹夹打空之后装弹时间 reloadAddTime??? fireTime??? meleeTime肉搏速度
SchutzStaffel Posted 2006年3月28日 17:10 Posted 2006年3月28日 17:10 你用写字板打开可能会整齐些! 如果有时间可以用EXCEL作个表格,便于调整各种武器属性时与其他比较!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new account登录
Already have an account? Sign in here.
现在登录