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In Game Surface Types

Note: The in game surface types are not the same as the search keywords material types.

The surface type for a shader is specified via a "surfaceparm type" line, where type is the surface type to use.

Example:

surfaceparm wood

Note that only one surface type can be used at a time, and so only one should be specified in a shader.

Here's a list of each of the surface types that can be specified:

wood - wooden surface

metal - metal surface (like metal plating)

stone - stone or rock surface

dirt - dirt surface

grill - metal grill surface

grass - grass covered surface

mud - muddy or squishy sounding surface

puddle - water puddle surface

glass - glass surface

gravel - rocky gravel surface

sand - sandy surface

foliage - tree tops, bushes, or leaf covered surface

snow - snow covered surface

carpet - carpeted surface

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